By Guan-Ming Su

Provides assurance of the main theories and applied sciences considering the lifecycle of 3D video content material delivery

Presenting the applied sciences utilized in end-to-end 3D video conversation platforms, this reference covers 3D photographs and video coding, content material production and exhibit, and communications and networking. It covers the complete diversity of key components from the basics of 3D visible illustration to the most recent 3D video coding thoughts, proper communique infrastructure and networks to the 3D caliber of experience.

The e-book is based to logically lead readers in the course of the subject, beginning with popular and primary details, carrying on with with a close part of various visualisation innovations ahead of concluding with an in depth view of 3D cellular conversation structures and tendencies. The authors supply such a lot concentration to 4 vital parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D surroundings (including 3D demonstrate, 3D participant, networking facility and 3D caliber issues), and destiny communications and networks advances for rising 3D experience.

  • Presents the speculation and key ideas in the back of the most recent 3D visible coding framework, criteria, and corresponding caliber assessment
  • Provides primary fabric which types the foundation for destiny study on bettering the functionality of 3D visible communications over present and destiny instant networks
  • Covers vital issues together with: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D environment; and destiny communications and networks advances for rising 3D experience

Essential examining for engineers taken with the study, layout and improvement of 3D visible coding and 3D visible transmission platforms and applied sciences, in addition to educational and business researchers.

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Extra resources for 3D Visual Communications

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Also, we can efficiently utilize the QoS mechanisms supported in 4G networks for 3D visual communications, the effective 3D visual data transmission and network architectures to deliver 3D video services and their related innovative features, the 3D visual experience for typical users, the factors that impact on the user experiences, and 3D quality of experience (QoE) metrics from source, network, and receiver points of view. Understanding the factors affecting 3D QoE is very important and it helps the system designer to design a QoE optimized 3D visual communications system to satisfy 3D visual immersive expectations, the opportunities of advanced 3D visual communication applications and services, for example, how to design the source/relay/receiver side of an end-to-end 3D visual communication system to take advantage of new concepts of computing, such as green computing, cloud computing, and distributed/collaborated computing, and how to apply scalability concepts to handle 3D visual communications given the heterogeneous 3D terminals in the networks is an important topic.

Although there are offline photorealistic rendering algorithms to generate views matching our perception of the real world, the existing algorithms using graphics pipeline still cannot produce realistic views on the fly. The image based modeling goes to the other extreme, not using any 3D geometry, but using a set of images captured by a number of cameras with predesigned positions and settings. This approach tends to generate high quality virtual view synthesis without the effort of 3D scene reconstruction.

Several golden eras have been seen since then. However, there are many factors affecting the popularity and success of 3D visual systems, including the 3D visual and content distribution technologies, the viewing experience, the end-to-end ecosystem, and competition from improved 2D systems. Recently, 3D scene reconstruction algorithms have achieved great improvement, which enables us to reconstruct a 3D scene from a 2D one and from stereoscope images, and the corresponding hardware can support the heavy computation at a reasonable cost, and the underlying communication systems have advanced to provide sufficient bandwidth to distribute the 3D content.

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